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Operation: Kickstart 4 Battle For Indianapolis


Chronos

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Indy Paintball Battleground

2350 South State Rd 37, Greenwood, Indiana 46143

 

Basics till we get player pack put together.

Full seal anzi 87 rated eye pro REQUIRED.
NO STAMPED STEEL OR WIRE MESH ALLOWED.
Lower face protection REQUIRED. 
Lower face protection needs to cover the face. Wire mesh suggested. 


Date: December 2nd 
Gates open: 9am est
Game start: 10:30 am
Game end: 4pm ish

Cost: 30 dollars

Player pack: TBA

 

 

*NOTICE*

I am not an organizer for this event, nor have any say in what happens at this event. I'm just posting it on the forums, as I don't believe anybody had put it on here yet. 

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Didn't realize they were still open to doing airsoft after the photography fiasco. I've got my eye on this one though; field was nice with the exception of some of their refs. Not sure if they'd let us provide EOs.

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The full details were posted

 

 

 

First off full seal anzi 87 rated eyepro REQUIRED.
NO STAMPED STEEL OR WIRE MESH ALLOWED.
Lower face protection REQUIRED. 
Lower face protection needs to cover the face. Wire mesh suggested. 


Date: December 2nd 
Gates open: 9am est
Game start: 10:30 am
Game end: 4pm ish

Cost: 30 dollars

Player pack: 

Waiver will be filled out at check in and crono.
Midcaps/lowcaps have no limit
One highcap limit LMGS must reload their highcap.

STORYLINE KICKSTART 1 
Resources… Resources are what wars are fought for, not freedom, not the right thing, it’s for resources.

Ever since the economic collapse of 2015 the Federal government has been taking land from the people, with or without force. The last that resisted was a small Colorado town that was sitting on an oil reserve. In one day over 200 of the men, women and children who resisted were slaughtered. They had no help from their state, just left to the greedy hands of politicians and the muzzles of the federal force’s guns.

Most states have submitted to the power and threats of the federal government. Except Texas, Alaska, Indiana, and Washington state. Only protected by the local militia and the National Guard, these states are all that’s left of “the land of the free”.

Indiana now surrounded is the only state left on the east side of the country that resists. They have done well holding their borders and protecting the free people, but a threat is growing. Residence of a small area called Camp Arthur have reported men dressed in federal gear taking samples and measurements. The two park rangers have gone missing and the villagers are now in fear of a pending attack. Worst of all the leaders of the local establishments have been talking to the feds spotted shaking hands exchanging coin and jokes.

The local militia has captured a federal captain and has gathered information via waterboarding that in a matter of weeks the invasion force will take the camp and make it their FOB for the forceful takeover of the last eastern state to resist. Rumors are that the camp has more than just water, but also contains massive deposits of natural gas and oil, perfect for the federal forces to use in production for fuel in their massive war machines. The local National Guard in the city of Vincennes has requested reinforcements to help defend camp Arthur and the city from the pending attack. But the forces are limited because of the massive amounts of refugees in the city.

This will not be a battle about territory, it’s about money, greed, and causalities.

December, 6th 2017 the day Indiana will begin to fall or still survive.

STORYLINE KICKSTART 2

UPDATE: After the intense fighting between the national guard and federal forces the civilians turned the tide for the favorable national guard, leading the way as the drove the federal forces out of the state. After the December, 6th victory the civilian forces celebrated their well earned freedom while the national guard was treated well by the local ladies ;).
There was some upsets and conflicts between the national guard and civilian force, and after a deadly bar fight the two groups are only holding together by threads. While on the other side of the Indiana and Illinois border the dishonored commander of the federal forces waits trial for her inability to take out the small national guard and civilian forces and take control of the resource "gold mine".
As the commander waits for her possible public execution, her XO has been promoted, and rumors from the refugee camps is that another attack is planned for November 14th, and this time the unknown commander is pissed and has brought their rocket artillery and vehicles.

This fight looks to spill more blood than Gettysburg!

STORYLINE KICKSTART 3 

The November 14th battle went down in indiana history as the bloodiest battle of all time with over 1700 federal casualties and 156 national guard casualties, and 24 civilian casualties.
Fair to say the federal forces failed at their mission to take over camp arthur. They have since given up on the camp so far… federal forces have changed to more hit and run, spec ops style way of fighting, no longer trying with massive movements of troops with air and artillery support. 
They have now set their sites on the rag tag city of mutual combat. What started as a lawless hide out for those who truly wanted to be free has become a vibrant city with a strong, well armed peacekeeping force that protects the city and surrounding villages. National guard (now known as the northern liberation force) has set up a training camp for freedom fighters a mile outside the main city. This camp provides a quick response if federal forces try anything in the area. WHATEVER COULD GO WRONG? RUMOR HAS IT cocaine plays a big part in the black market trade here.

STORYLINE KICKSTART IV 

With both sides taking heavy losses the NLF (Northern Liberation Force) was forced out of mutual combat aswell as the federal forces. But the federal forces where able to use mutual combat as a check point for moving their forces further north. Using the famed I69 (the federal forces moved onto the capital and headquarters for the NLF, Indianapolis but before reaching 465 the NLF fired off a EMP disabling their vehicles from moving any further north. Unfortunately this EMP also disabled the NLF vehicles and now the fighting has left the woods and fields and became a house to house, Artillery position to artillery position battleground. The federal forces are knocking on the doorstep of the lightly held NLF POW camp.

Will the NLF reinforcements be able to hold onto the small prison and city around it or will it fall to the hands of the FF? 


EVENT RULES, INFO, STUFF YOU NEED TO READ

This event is SIMI ONLY excluding SAW TYPE WEAPONS.

NO BREAKS constant play. 

NO meal will be provided as resupply has been delayed by the EMP. 

The proceeds from the op will go to Indy paintball battlegrounds to help improve the airsoft experience and to the IAC EVENT/MATERIAL FUND. We would like to do more for the community when it comes to events, raffles, places to play, and materials to donate to the current fields.

GENERAL RULES FOR ALL EVENTS:

1. All weapons should have the magazine removed and barrel cleared as a precaution when the weapon isn't in use, or when in the “safe area.”

2. All players will use safety goggles/masks in the game and in the vicinity of an event.

3. All goggles/masks must be approved by the EO. DO NOT remove goggles/masks during an active game.

4. All goggles should not move during play. A full mask is not required but lower face protectio is REQUIRED.

5. All eye protection must be ANSI 87.1 1989 Rated. FULL SEAL ANSI RATED eye protection is suggested.

6. All players will observe "safe" zones at all times. Active players are not allowed to be in "safe" zones or shoot in them.

7. Use a "Bang Kill" if needed AND only if the player using the bang has complete control of the situation.

8. Shooting at “Dead/WOUNDED” players, non-players, and judges is grounds for removal.

9. To detain/capture another player, via gear, cloth or restraints is not allowed.

10. Fireworks, pyrotechnics, and similar devices are only allowed to produce safe effects, as smoke, light and sound, and they will have to pass inspection by organizers before the event start.

11. Radio eavesdropping is not allowed, without the expressed consent of event organizers.

12. Players are responsible for their weapons and gear and there proper functioning, no matter if they are owned, rented, or borrowed. If there is any damage to rented or borrowed equipment the person who rented or borrowed the equipment is fully responsible for the repairs and/or replacement or the equipment, unless otherwise stated by the owner.

13. If a player is “Dead’ and returning to respawn or waiting on a medic they MAY NOT give Intel to other players who are still active in the event. “Dead men" don’t talk. NOTE WOUNDED PLAYERS MAY GIVE LIMITED INTEL. “IM HIT MEDIC, WATCH OUT I GOT HIT FROM THE (DIRECTION OF IMPACT) THEY MIGHT BE THAT WAY!” (THAT IS OKAY) “DAMMIT THAT GUY WITH THE SAW GOT ME HE IS BEHIND THAT WALL!” (NOT OKAY!)

14. Minimum age allowed to participate is 10 years old.

15. Max ROF is 23 bbs per second. EVENT IS SIMI ONLY EXCLUDE SAW TYPE WEAPONS.

16. DO NOT HIDE OR USE DEAD PLAYERS AS COVER! (This is a massive safety issue that occurred last year.)

17. ***(not applicable with this event)***

18. Red rags/dead rags are required.

19. Radios are REQUIRED for COs AND MUST HAVE ADJUSTABLE FREQUENCY TO HELP WITH COMMUNICATION WITH ADMIN CHANNELS. 

20. WHEN IN DOUBT CALL YOURSELF OUT! A HIT IS COUNTED ANYWHERE ON YOUR BODY. RICOCHETS DO NOT COUNT, BUT GUN HITS DO DURING THIS EVENT! (HUGE SAFETY ISSUE WHEN YOU DO NOT CALL YOUR HITS. IF AN ADMIN DISCOVERS SOMEONE NOT CALLING HITS THE PLAYER AND NEAREST 3 OTHER PLAYERS ON THE SAME TEAM WILL BE FORCED TO RESPAWN.

ROLEPLAYERS REGULATIONS.

CIVILIANS/ROLEPLAYERS ARE TO CONTACT THE ADMIN VIA PM AND ARE VOLUNTEER ONLY.

WEAPON CLASSES & FPS/MED:

NOTE: If ANYONE is caught with a weapon that has not been cronod or is caught skipping crono they will be asked to leave. If ANYONE refuses to be spot checked you WILL be asked to leave. NO REFUND.

1. Standard Weapons: Maximum energy is 1.5J (400 fps w/ .2 g), Ammo limits may be specified by the organizers.

2. Support Weapons: Any weapon that can fire full auto and uses Box, C-Mag, or Drum Magazines. The weapon HAS to be based on a real support weapon. Maximum 399 fps w/ .2 g. (1.48 J).

3. Designated Marksman Rifle: will have a max of 450 fps w/ .2 g. (1.87 J)

4. BOLT-ACTION sniper rifles: will have a max of 500 fps w/ .2 g. (2.32 J)

5. Launchers: Grenade launchers are not limited to the number of rounds that can be carried.

6. GBB pistols are limited to 350 fps with .2’s, as they are intended as backup at closer ranges.

7. Claymore: Spring loaded claymores can be used with consent of organizers.

----------------------

0-350fps (1.14 joules): Full Auto, no minimum engagement distance.

351-399fps (1.48 joules): Full Auto, 20' minimum engagement distance.

400-449fps (1.87 joules): Semi Auto only, 50' minimum engagement distance.

450-500fps (2.32 joules): BOLT ACTION only, 75' minimum engagement distance.
ANYTHING PAST 2.32 JOULES IS NOT PERMITTED!
TURNEY LOCKS ARE REQUIRED FOR ANY HPA SETUP INCLUDING GBBR TAP MAGS.

THIS WILL BE A SIMI ONLY EVENT, SAW type weapons will be allowed full auto, BUT please fire in bursts. We do this for the fun and safety of the event.

MEDIC RULES AND CASUALTIES

FIRST AND FOREMOST IF ANY REAL INJURIES OCCUR SHOUT "BLIND MAN".
IF YOU HEAR THIS MAG OUT AND SAFETY ON AND REPEAT THE CALL FOR BLIND MAN.

SECOND WE RECOMMEND YOU PLACE ALL YOUR SHOTS CENTER MASS. IF WE HAVE AN INCIDENT WHERE YOU ARE SHOOTING THE HEAD ON PURPOSE IT COULD RESULT IN YOUR REMOVAL FROM THE EVENT. WE DO NOT ENCOURAGE HEAD SHOTS AT ALL.

Once hit, YELL “HIT!” 3 times, lay down if not in mud, thorns, or water. Place red rag on head. If hit in the head, wait 5 mins and return to respawn. If hit in anywhere other than the head wait five mins. You may call out for a medic, and tell the DIRECTION OF FIRE NOT THE LOCATION. EXAMPLE: I was shot from the front, my 12 o’clock. (This is okay) “I was shot by the guy with the saw behind that wall.” (Not okay) You may not say how many enemies, or any other information, only the direction of the fire.

In order to revive a player you must make verbal and physical contact with the player. 1 min physical contact with the hands on the wounded area.

Bang kills are considered instant KIA, must wait 5 mins before returning to respawn.

Teams:

Federal Forces (GREEN camos)

Civilian populace (Civilian clothing, sidearm or shotgun only, only up to a H Harness )

Northern Liberation force (TAN, including ACU, multicam, tan based camos,)
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I'm planning to attend. I'm hoping to get a group together to run civilian. To those who have not yet played on this field, it is well worth the price of entry.

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Hey, new airsofter here, just got my gun a few weeks ago. Have yet to go to a game but would really like to jump in this winter. Would this be a good thing to attend? I live downtown too so seems perfect. Would be willing to get a uniform together on the fly too. Advice? Would really like to attend.

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I'm going to be on Tan side.

 

Isamov, while this might not be the best thing to start with, if you decide to go I can bring some extra equipment. I'm sure one of the more experienced players wouldn't mind you shadowing them to learn the ropes. Depending on your size, I may be able to lend you a uniform as well. I wear big and tall sizes.

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Think I might have to attend this...

Tan? Not positive since I always bring a few friends.

Edited by Sturm
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Will be there on civilian.

 

And isamov, likewise to Bear, pending size i have spare uniforms i can lend. Also, this is a great community that is willing to take players under their wings to help the new folks learn and enjoy the sport

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Just an fyi for the people wanting to go who have not done so yet, go to the Facebook event page and there's a post about signing up for a team. Comment on that post with which team you would like to be on.

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I don't believe they do. You can get them at about every online retailer though.

Thanks. I just loaded up on new BBs. Just my luck  :blink:. As long as the weather and my pocket book holds I should be there with a +2. 

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Tl:dr; version

 

The previous owner and their photographer got butthurt when I asked them about the much larger watermarks on the photos for airsoft games compared to the photos for paintball games.

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  • 2 weeks later...

I'm looking to go to this event as my 1st event outside of pure speedsoft and when I looked at the Facebook page there is stuff about a "CO" for each team. What is a CO? Do I have to get cleared by my team's CO before I can be apart of the team?

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  • 2 weeks later...
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