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Operation: Danger Close 2 | Mutual Combat | Oct. 7Th 2017


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After a crushing defeat at the hands of the New Patriot Order, the United Coalition Forces have rallied their remaining troops in an all out effort to cull the NPO onslaught. Utilizing danger close artillery and strategic surgical strikes on key objectives, Operation Danger Close 2 will soon commence.

 

With a commander leading each team while also communicating with each other, there will be dynamic objectives given out to squads throughout the OP. This ensures exciting and unpredictable engagements, along with the constant struggle over key control points throughout the field. The flow of game play will never be interrupted, and you’ll always be a part of the action.

 

When: October 7th

Where: Mutual Combat - 3560 Pheasant Ln, Spencer IN 47460

 

**For most up-to-date info check out our Facebook page www.facebook.com/point3airsoft

 

Team IFF (quick reference)

UCF (United Coalition Forces) - Camo tops, camo bottoms

NPO (New Patriot Order) - Black tops, any bottoms

 

To register visit point3airsoft.com/dangerclose2

Cost - $40.00 Pre reg cost, $45.00 at the gate

Get a limited edition Point3Airsoft shirt for an extra $10 at registration. (There will be some for sale at the event for $15.00)

 

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Schedule of Events

 

Friday, Oct. 6th

17:00 - Gates/Chrono Open

18:00 - Open field for touring

20:00 - Field and Chrono Close

21:00 - Startex for Night Recon Evolution

23:00 - Endex for Night Recon Evolution

24:00 - Gates close

 

Saturday, Oct 7th

07:00 - Gates Open

07:30 - Chrono Opens

09:00 - Morning formation and safety briefing

09:30 - Deployment

10:00 - Startex Main Evolution

18:00 - Endex Main Evolution

18:30 - Raffle

19:30 - Field closes to players/Staff cleans up and locks up

 

This is a Semi-only event! Only SAW's and other approved weapons may utilize full auto!

 

 

Medic Rules:

Each team will be divided into squads prior to the event.

Each squad will have a designated player as their medic.

Both Medics and Squad leaders are authorized to carry “bandages” which will be rolls of masking tape. ONLY MEDICS will be authorized to carry “medpacks” which are bottles of water.

Upon being hit the first time a player must be bandaged. If the player is not treated within the 5 minute bleed out time the player is considered KIA and must respawn at their base. The squad leader or medic can hand their masking tape to any squad mate and have them treat the wounded player. This is done by wrapping the masking tape one full time around the wounded players left or right arm. Once the tape is completely around the wounded player’s arm, that player is back in the game.

Upon being hit a second time (meaning you currently have tape around either one of your arms) you are considered “critical”. Again, if you are not treated within the bleed out, you are KIA. A critically wounded player must be treated by a squad medic. The medic will give the critically wounded player a “medpack”. The player must fully drink the bottle of water (medpack) before he or she can come back into the game. This can occur as many times as the player is hit after being wounded the first time. The tape, however, remains on the arm until you respawn at your base. Tape can only be removed at your respective base.

 

Artillery Strikes:

In your player packet you will receive a printable map with a grid on it. This gridded system will be used for artillery strikes. To call in an Artillery Strike you must first have one readily available to your squad. These can be found among the battlefield see Easter Eggs, given as reward for successfully completed objectives, and each squad will start the Op with one Artillery Strike at their disposal.  Once you have an Artillery Strike available to you, have your squad leader get on the radio with command, call in your request for an Artillery strike and the gridded location of the point of impact i.e. H5, G2, etc. Command will confirm whether you have the strike available or not then give you the word when the “shot is out." An admin will walk to the gridded location and call out most or all players within the area as dead. These players are instantly killed and must report to their spawnzones.

• If you see and admin walking to you with what looks like the intent of an Artillery Strike (this will be very obvious as they’ll have a siren with them as well), feel free to retreat in order to avoid the incoming “explosion”.

 

Magazine Restrictions:

Mid-cap and low-cap mags only. This is to promote the validity of saw gunners and their roles.

 

Team IFF:

Depending on which team you have chosen to be on you are required to wear the colors of that team.  Pants can be whatever color you want.  If you are placed on the New Patriot Order NPO team you must wear a Black top. Not grey, not almost black but BLACK.  If you are on the United Coalition Forces UCF, any camo pattern top is  acceptable.  Please no solid colors for UCF, as there is a low light portion of the game.  If you have any questions if something is acceptable or not please contact us immediately.

 

Easter Eggs!

Easter Eggs were a cool idea we thought up to emulate the ever changing battlefield. Scattered and hidden throughout the battlefield are going to be literal easter eggs.  Inside these little plastic bundles of joy will be a code that needs to be radioed back to command immediately.  These Easter Eggs will, 80% of the time, have something cool in them that will benefit you and your squad. However, some of them are negative but you’ll get to that when you get there. The codes aren’t difficult to read they’ll just be a sequence of military alphabet names. i.e. BRAVO, CHARLIE, FOXTROT or ZULU, OSCAR, JULIET. Pretty easy and will ad a fun dynamic to the game. Here are some examples of cool stuff:

            • Additional Artillery Strikes (rules for this are under the Artillery Strikes section)

            • Extra life! (The medic of your squad can tape you twice for the duration of your current life, after you hit a respawn, though, it’s back to one arm.

            • Helo Insertion (Your team now has the option to insert anywhere on the map via “helicopter”. What happens is you and your squad report back to home base. Once there, inform the commander that you want to use your helo insertion. Once he’s confirmed that you have one available, an admin will Red Rag walk you to the point you picked out on the map.  Once there you find cover and take off the rags and get right in the action!

            • There’s a super secret one out there that’s pretty awesome. Can’t tell you what is but we can tell you there is only one and it’s hidden pretty well.

 

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For questions email admin@point3airsoft.com, leave us a message on Facebook, or comment on this post! See you guys on the 7th! Woohoo!

 

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  • 2 weeks later...

Only 2 weeks out from this event! If you are planning on attending, do us a favor and register so we have a good head count. No need to pay right away if it's not in the cards for you. Just bring funds with you day of and we'll get you squared away!

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for the npo can i just run in my black vest abd just go in a black sleeveless shirt

 

Only if you promise to looks like a total BAMF while doing it.

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