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Showing results for tags 'WCA Rolling Thunder 4/14/12'.
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Rebels vs. The UN In OP: Rolling Thunder was a slow start building into a climactic ending of six missions with mortar shells, smoke signifying or replicating explosion and air strikes. Bio tape markings on off parts of the field that were deemed unplayable do to fall out of a nuclear missiles unless the teams were able to locate and use the biohazard suits to retrieve the objectives in the areas of fall out while going under attack or attacking the opposing forces. Do to the weather the game may have been cut short, but good attitude and great fun was nothing short to say the least. Once the Rebels pushed the UN back the into the corner of the village the UN had lost the will to carry on but didn’t stop to make last efforts to make sure uranium tubes were kept in safe hands and with their lives they gave to do that. The weather had no hand in helping this event succeed. With missing briefs being ruined and comms shorting out from water, it would seem to be down hill from that, but with help of random players showing up early and great organization from Delta ,the EO, it ran smoothly into the first 4 missions. As said the game was cut short with weather getting slightly dangerous and equipment breaking down players and EO decided to call it a game and start a fire to help to dry off. After maybe a hour of calling it a quits the weather seemed calm enough to the get the cook on. Nothing like a fire and a cook out to bring the moral and jokes going! Three things that I saw that could be improved were maybe laminating briefs to make them water proof, clarifying bleed out times to prevent unfair respawning, and better a relationship with mother nature to keeping her from pissing on us again. On subject of bleed outs, there was not much problem with it, but some had miss understood and gained a slight advantage that was corrected after the first mission and did not happen again. Some things that I saw went well that should be used again was the well defined safe zone that keep players safe and comfortable while separating the field from the staging area. After the missions and the game was over Mags were out, barrels were cleared, and safeties were switched on at the request of adims and reminded again making sure to correct complaint of wca open play last month. The event it self was well organized, you knew where to go right off the bat, with the parking to the chrono it was refreshing. People were friendly and talking and working well together during the game. Every one was calling there hits and no was had any complaints to my knowing. My over all thought on the game was that it was fun but unfortunate weather did not want to work with us. With that said I could have not had a better time with the circumstances and request others to start looking into Op: Sledge Hammer for the another chance to play with these guys on this field. I just wanted to thank to 40 people that showed up and stuck it out.