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18-19May2019 - Conflicts 5 At Blastcamp

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Two day Airsoft event

Produced by Cobra Airsoft Legion

Pre-registration (ends April 29) - $85

Walk-on registration - $90

One day pre-registration (until April 29) - $55

One day walk-on - $65

2 day weapon loadout - $40

Come play with hundreds of local players and teams from across the country in this must attend Airsoft game of the summer. Blastcamp is a national landmark and has been a destination facility for Airsofters for years. This two-day event is proudly brought to you by Valken Airsoft and will feature tanks, medics, pyro, NEW Drone missions and night play in lit up historic buildings from the Cold War.

Register Now!

From the desk of
Cobra Commander

Schedule of Events


10:00am – Camping opens
5:00pm – Walk-on registration, chrono, and check-in open
8:00pm – All services close
8-10pm – Player party sponsored by VALKEN AIRSOFT
Midnight – Quiet time – Camping areas need to be quiet. No loud partying.

8:00am – All services open
10:30am – Opening ceremonies and mandatory player orientation
12:00pm - 5:00pm – Game on
5:00 - 7:00 - Dinner Break
7:00 - 10:00pm – Night play (May end earlier or later depending on participation)

8:00am – All services open
10:00am – Game resumes (be at your base!!)
2:00pm – Game Over
2:20pm – Closing ceremonies, Awards and raffle sponsored by VALKEN AIRSOFT

Weapons class and fps limits:
Semi-Auto only
All weapons will have a ROF cap of 20bps

Assault rifles, NO M.E.D. All assault rifles (no matter how they are powered) must not be over 1.5 Joules. Support weapons must be based on a real support weapon.

DMR (Designated marksman rifle): 1.86 joules max with 75ft MED Must be permanently altered to semi-auto only. Must carry secondary weapon capable of lesser class fps. Must have an 18in barrel and at least a 2x power scope with single fire only. Red Dot, Reflex cannot be use for sights, again sights must be at least 2x power.

Sniper Rifle (bolt action): Max 2.8 joules, 100' MED. Must carry secondary weapon capable of lesser class joule rating.

Support Weapons (249. M60, mini-guns, etc.): Allowed full auto with a 50' MED

Camo restrictions:

REBELS: Tan based - Tan, Desert Digital, Chocolate chip, insurgent(civilian), Black, any tan or brown base
COALITION: Green based - ACU, Woodland, Marpat, Tiger, OD Green, multicam, any green base.

Tops and bottoms must both be from same color scheme.Bottoms must be pants.
Gear color does not matter. You can wear any color gear you wish.
Red shirts may only be worn by Cobra Airsoft Legion Staff members.
Non player personnel may wear any high vis color other than red.

Grenade Launchers, Bazooka, and RPG:
Nerf rockets, Tag Projectiles(NO FOAM BALLS) fired from a launcher will have a 30ft kill radius. If BBs are fired from your launcher, anyone hit will be called dead. Any player killed from a launcher strike cannot be healed. RPG, Bazooka, Law, or homemade launcher must be 4ft, and painted to look authentic or military. Players are allowed a maximum of 2 rockets per life.

Thunder B’s and pea grenades have a 20ft kill radius. Tornado grenades, or any other types that spray BBs without an explosion kill by BB contact.

203 launchers, thumper, or small launchers are now considered grenade kills and do not destroy hard cover and have a 20ft kill radius.

Vehicles must be approved by EO before event and must have a certificate of liability insurance. A walker must accompany vehicle at all times and must be over 18 years of age. Vehicles must go no faster than 5mph, must have a disabled (yellow) flag, and a destroyed (red) flag. When vehicles are disabled, only driver can fire weapon in a 90 degree forward cone. Vehicle can only have a 2 man crew, driver and gunner. Driver must be over 18 years of age. To disable or destroy a vehicle is as follows: Grenade -1 disabled, 2 destroy Rocket - 1 destroys

Chemical Weapons:
Players are allowed to carry 1 red smoke per life to use for a chemical attack. Any player expoxed to red smoke without a breathing apparatus on their kit are dead without a bleed out time.

All players must carry 2 ace bandages 3ft long. Only Medics can heal players. Medic must wrap Bandages completely, bandages must be secure. Bleed out is optional, however, if players decides to bleed out, he must lay down where hit, do not stand up!! When bleeding out, player can only yell for any medic.

Engineers are the the only people who can Plant, create, or diffuse explosive devices, examples- timed bombs, C-4, IED, dynamite. There will be one engineer per 8-10 man squad. Any player not a designated engineer will be killed if they touch, move, or try to disarm any explosive devices, as well as anyone within 100ft radius of device. Players must identify devices and contact engineer or H.Q.. Anyone killed by an explosive device cannot be healed. Commanders will assign engineers at the start of the game.

FOB and Respawn:
Players will respawn on the 15's of every hour of the game. If teams FOB is under attack player cannot respawn. Players will respawn when either attack is averted or FOB is taken over and looted. FOB can be taken over and any medical supplies or explosive devices can be looted. Invading team must clear out FOB to get supplies and explosives.

Required EO field gear and EO procedures for events:

Staff will chronograph all weapons entering the event.

Staff will supply BBs to be used at the chronograph.

Staff will perform a safety inspection of basic player kit, including goggles, water, and red rag.

Maximum weight for BBs used in AEGs, pistols, shotguns or DMRs is .30gram

Maximum weight for BBs used in Bolt action snipers is .43gram


AEG – Automatic Electric Gun
DMR – Designated Marksman Rifle
EO – Event Organizer
FPS – Feet per Second
MED – Minimum Engagement Distance
FOB – Forward operating base
FPS - Feet per second
BPS - Balls per second

General Field Rules:

Minimum age is 10. All players must sign a waiver and anyone under 18 must have that waiver also signed by a parent/ guardian. All players must check in at registration and receive a players badge or wristbands before they can participate. Non player personnel must also sign waivers

Eye protection must be full seal ASTM certified goggles with a strap. Players under 18 are allowed to wear goggles and wire mesh lowers or full facemask. No wire mesh goggles allowed. Goggles should never be removed during game play even in netted HQ areas. If your goggles become fogged, ask for a referee.

Weaponry must be made safe by removing the magazine and clearing the hop-up before coming off field. Barrel covers must be used in safe zone. No dry firing in safe zone – Chronograph area available for testing weaponry.

Respect of property, equipment, and other players is required.

Any conduct done with malicious intent will result in the offender being banned from our facility and the authorities will be called.

Homemade fireworks and pyrotechnics are not allowed. Commercially produced cold smoke grenades, pea grenades and similar items are allowed at the EO’s discretion. RED smoke is a protected color

Radio eavesdropping is not allowed unless permitted in the scenario by the EO.

Metal or glass ammunition is not permitted. Bio preferred but not required.

Real weapons, including firearms and large fixed blade knives cannot be permitted on the property.

If you are hit, announce your hit and place kill rag on your head. Players are to follow game protocol. Only call your own hits!

“Dead Men Don't Talk” - anyone who is caught talking when dead will automatically kill any live players that player is spotted talking to.

CQB engagement - This event will have no minimum engagement distances, that means you may be shot up close. "bang" kills for shots less than 10ft ARE NOT required as they are at our standard event. Discretion should be used for younger players.

No overshooting or blind firing - always look down the barrel before and while shooting

No running into or through buildings - floors are often slippery

No climbing, changing, or moving of trees, or any structures. Do not stick head out or climb through windows.

Players should wear adequate clothing including personal protection

No verbal abuse, profanity, name calling, or slurs of any kind. No physical contact allowed.

Please do not shoot any animals or game personnel

Alcohol and narcotics are not allowed at Blastcamp

Register Now!

Register Now!

Concession Schedule and menu

You may bring your own food and drinks, we also have a few places that will deliver to us (ask staff for details). We are located within a 5 minute drive of a variety of food places from Steakhouses to fast casual. Below is the menu and schedule for our on-site food service.


5:00pm – 8pm open for drinks, snacks
8:00pm – All services close
8-10pm – Player party BBQ sponsored by VALKEN AIRSOFT
Midnight – Quiet time – Camping areas need to be quiet. No loud partying.

8:00am – Open for coffee, drinks, snacks
10:30 - 11:00 – CLOSED during Opening ceremonies and mandatory player orientation
10:30 – Open for Lunch
5:00pm – 7:00pm - Dinner Break
7:00pm – 10pm - open for drinks, snacks

8:00am – Concessions open for Coffee, breakfast items, drinks, snacks
10:30am – 2:00pm - Open for Lunch
2:20pm – Closing ceremonies, Awards and raffle sponsored by VALKEN AIRSOFT



Chicago Finest Vienna Beef HOT DOGS - $2.50
CHIK-FIL-A SANDWICH- $5 (Sat only)

CHIK-FIL-A MEAL (Sandwich, Chips, 20oz drink) - $7 **available Saturday only**
CHEESEBURGER MEAL (Sandwich, chips, and 20oz drink) - $6
HOT DOG MEAL (1 Hot Dog, Chips, 20oz Drink) - $6
PAPA JOHNS PIZZA MEAL (2 slices, 20oz Drink) - $7

*This is not my event, I am simply posting for everyone to see.
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Red 2

Red 2

    The Stormin' Mormon

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Fun times can be had if you roll with fun people.

In, haven't decided on team yet, tho.
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