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19-20May2018 - Conflicts 4 At Blastcamp


Joker

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Valken presents Conflicts 4 at Blastcamp

 

Date: May 19-20 2018 (two day event)

Location: 563 W 600 N

Hobart, Indiana 46342

Cost:

Early bird pre-registration (until April 1st) - $75

Pre-registration (ends May 6) - $85

Walk-on registration - $90

One day pre-registration (until May 6) - $55

One day walk-on - $65

2 day weapon loadout - $40

Time:

Schedule of Events

 

Friday

 

10:00am – Camping opens

5:00pm – Walk-on registration, chrono, and check-in open

8:00pm – All services close

8-10pm – Player party sponsored by VALKEN AIRSOFT

Midnight – Quiet time – Camping areas need to be quiet. No loud partying.

Saturday

 

8:00am – All services open

10:30am – Opening ceremonies and mandatory player orientation

12:00pm - 5:00pm – Game on

5:00 - 7:00 - Dinner Break

7:00 - 10:00pm – Night play (May end earlier or later depending on participation)

Sunday

 

8:00am – All services open

10:00am – Game resumes (be at your base!!)

2:00pm – Game Over

2:20pm – Closing ceremonies, Awards and raffle sponsored by VALKEN AIRSOFT

 

 

Come play with hundreds of local players and teams from across the country in this must attend Airsoft game of the summer. Blastcamp is a national landmark and has been a destination facility for Airsofters for years. This two-day event is proudly brought to you by Valken Airsoft and will feature tanks, medics, pyro, NEW Drone missions and night play in lit up historic buildings from the Cold War.

 

 

Rules:

Weapons class and fps limits:

Semi-Auto only

All weapons will have a ROF cap of 20bps

 

Assault rifles, 10' MED. All AEG assault rifles shall be measured with a .25g bb (we supply); HPA users will be measured with a .30g and must not be over 1.5 joules. Support weapons must be based on a real support weapon.

 

DMR (Designated marksman rifle): 1.85 joules max with 75ft MED Must be permanently altered to semi-auto only. Must carry secondary weapon capable of lesser class fps. Must have an 18in barrel and at least a 2x power scope with single fire only. Red Dot, Reflex cannot be use for sights, again sights must be at least 2x power.

 

Sniper Rifle (bolt action): Max 2.31 joules, 100' MED. Must carry secondary weapon capable of lesser class fps.

 

 

 

Camo restrictions:

 

REBELS: Tan based - Tan, Desert Digital, Chocolate chip, insurgent(civilian), Black

COALITION FORCES: Green based - ACU, Woodland, Marpat, Tiger, OD Green, multicam

 

Uniforms

Tops and bottoms must both be from same color scheme. If not they will be considered to be insurgent

Bottoms must be pants.

Gear color does not matter. You can wear any color gear you wish.

Red shirts may only be worn by Cobra Airsoft Legion Staff members.

Non player personnel may wear any high vis color other than red.

 

 

 

Grenade Launchers, Bazooka, and RPG:

Soft projectiles, nerf rockets, Tag Projectiles fired from a launcher will have a 30ft kill radius. Hard cover will not protect you. If BBs are fired from your launcher, anyone hit will be called dead. Any player killed from a launcher strike cannot be healed. RPG, Bazooka, Law, or homemade launcher must be 4ft, and painted to look authentic or military. Players are allowed a maximum of 4 rockets per life. NO NERF LAUNCHERS OF ANY KIND!

 

Grenades:

Thunder B’s and pea grenades have a 20ft kill radius. Hard cover can protect from grenade explosions. Examples of hard cover - buildings, walls, sandbags. Soft cover will not save you. Examples of soft cover- bush, tree, fence, tornado grenades, or any other types that spray BBs without an explosion kill by BB contact.

 

203 launchers, thumper, or small launchers are now considered grenade kills and do not destroy hard cover with a 20ft kill radius.

 

Grenade kills cannot be healed. Anyone inside a room with a grenade explosion is dead within 30ft.

 

Tanks:

Tanks must be approved by EO. Tanks must have team color identifiers and also a dead flag or lights to designate when vehicle is destroyed. To disable a tank: grenade - 1 disables, 2 destroys. If gunner turret is open, gunner can be killed. Enclosed gunner is safe. Tank will have a 2min bleed out, where an engineer may repair.

 

Chemical Weapons:

Players are allowed to carry 1 red smoke per life to use for a chemical attack. Any player expoxed to red smoke without a breathing apparatus on their kit are dead without a bleed out time.

 

Medics:

Medics will get one medic bottle and one cloth wrap at the start of the game. There will be one medic per 8-10 man squad. Medics are allowed to carry a max of 4 Medic bottles and 4 cloth wraps. Medics will be able to resupply at there H.Q. if supplies are available. To earn Medic supplies teams will have to complete missions, or find supplies on the field. When a player dies, he can be dragged to a safe place to be healed by Medic. To be healed, Medic will wrap arm with cloth, then player must drink and finish water supplied by Medic to heal. Only a Medic can heal, and cannot heal themself. Players can bleed out for 2min waiting to be healed, or can immediately return to your respawn.

 

Engineers:

Engineers are the the only people who can Plant, create, or diffuse explosive devices, examples- timed bombs, C-4, IED, dynamite. There will be one engineer per 8-10 man squad. Any player not a designated engineer will be killed if they touch, move, or try to disarm any explosive devices, as well as anyone within 100ft radius of device. Players must identify devices and contact engineer or H.Q.. Anyone killed by an explosive device cannot be healed.

 

FOB and Respawn:

Players will respawn on the 15's of every hour of the game. If teams FOB is under attack player cannot respawn. Players will respawn when either attack is averted or FOB is taken over and looted. FOB can be taken over and any medical supplies or explosive devices can be looted. Invading team must clear out FOB to get supplies and explosives.

 

Required EO field gear and EO procedures for events:

Staff will chronograph all weapons entering the event. Typical system is to average 3 shots. Full auto weapons over 1.5joules are disqualified – they may not be switched to semi-auto for the day.

 

Staff will supply BBs to be used at the chronograph.

 

Staff will perform a safety inspection of basic player kit, including goggles, water, and red rag.

 

Maximum weight for BBs used in AEGs, pistols, shotguns or DMRs is .30gram

 

Maximum weight for BBs used in Bolt action snipers is .43gram

 

 

 

Definitions:

 

AEG – Automatic Electric Gun

DMR – Designated Marksman Rifle

EO – Event Organizer

FPS – Feet per Second

MED – Minimum Engagement Distance

FOB – Forward operating base

FPS - Feet per second

BPS - Balls per second

 

 

 

General Field Rules:

 

Minimum age is 10. All players must sign a digital waiver (click here to sign waiver now) and anyone under 18 must have that waiver also signed by a parent/ guardian. All players must check in at registration and receive a players badge before they can participate. Non player personnel must also sign waivers

 

Eye protection must be full seal ASTM certified goggles with a strap. Players under 18 are allowed to wear goggles and wire mesh lowers or full facemask. No wire mesh goggles allowed. Goggles should never be removed during game play even in netted HQ areas. If your goggles become fogged, ask for a referee.

 

Weaponry must be made safe by removing the magazine and clearing the hop-up before coming off field. Barrel covers must be used in safe zone. No dry firing in safe zone – Chronograph area available for testing weaponry.

 

Respect of property, equipment, and other players is required.

 

Homemade fireworks and pyrotechnics are not allowed. Commercially produced cold smoke grenades, pea grenades and similar items are allowed at the EO’s discretion.

 

Radio eavesdropping is not allowed unless permitted in the scenario by the EO.

 

Metal or glass ammunition is not permitted. Bio preferred but not required.

 

Real weapons, including firearms and large fixed blade knives cannot be permitted on the property.

 

If you are hit, announce your hit and place kill rag on your head, and barrel cover on. Players are to follow game protocol. Only call your own hits!

 

“Dead Men Don't Talk” - anyone who is caught talking when dead will automatically kill any live players that player is spotted talking to.

 

CQB engagement - "bang" kills for shots less than 10ft should be offered for safety - maximum 3 players.

 

No overshooting or blind firing - always look down the barrel before and while shooting

 

No running into or through buildings - floors are often slippery

 

No climbing, changing, or moving of trees, or any structures. Do not stick head out or climb through windows.

 

Players should wear adequate clothing including personal protection

 

No verbal abuse, profanity, name calling, or slurs of any kind. No physical contact allowed.

 

Please do not shoot any animals or game personnel

 

Alcohol and narcotics are not allowed at Blastcamp

 

 

For more details and information check out the FB event: https://www.facebook.com/events/167170843926817/?ti=icl

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Chemical weapons, eh? What a novel idea.

 

I would have showed up last year, but horrible weather was horrible.

 

Tentatively planning on going, and showing up Tigerstripe flavoured. Who else is planning on coming, gentlemooks?

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I'll have to see what the weather will be like, the weather being the g/f and her state of mind with me being gone for a couple of days.

 

I need to make my triumphant return to active airsoft duty.  Why not make it this?

 

Tentative, at best at the moment.

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