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Assigning Teams


Floki

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at the matches the teams are separated by green and tan camo. But i noticed at those games in scotland they take a piece of painting tape  it looks like and rap it around each arm, making you red or blue team. Would this not be more easy and balanced at the games? Just a suggestion.   

 

 

 

               -P.S This is Magua lol i under went a identity change lol  :D

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It's been my experience that a lot players just shoot at whatever they see/hear in the woods. I've been to a few games where they use tape on the sleeves and it seems to work better for smaller games. I'd rather just wear the different colored uniforms so there's a better chance of people identifying you.

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The tape would be effective but harder to pick out than quasi-matching colors. I like the idea and perhaps both could be implimented in the case of multi-cam which can lie under tan or green depending on which color on the uniform is more prevelant.

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Best idea would be to show up to a game and see how quickly everything goes to crap. Like Wichita said, most people don't even look before they shoot. They hear something in the woods and they pull the trigger. You could be the bright pink team versus the clown costumes and it wouldn't be any different.

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 You could be the bright pink team versus the clown costumes and it wouldn't be any different.

 

That's colorist. xD

 

Though the pint is driven well home. What with fogging goggles and what not...

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Have fun trying to ID woodland from multicam when the world is going to shit around you, arm bands or not.

Common sense and situational awareness.

Hell today we have Blue Force Trackers and and IR-IFF units and the real world, and there's blue on blue schwacking still happening.

 

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The main reason Event Organizers rarely choose to go that route is Realism. They feel it pushes airsoft closer to paintball, a road none of us are comfortable with. Not counting the recent Russian incursion into Ukraine, and select IDF units, how many military forces to do you see fighting it out with red and blue armbands on?

 

The first thing we try to teach younger/newer players here is target ID. Do not fire on your target until you are certain what it is, unless they raise their rifle to engage, which becomes a kill or be killed situation. Target ID is the most difficult part of airsoft, and one of the most valuable lessons you can learn from this hobby.

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The main reason Event Organizers rarely choose to go that route is Realism. They feel it pushes airsoft closer to paintball, a road none of us are comfortable with. Not counting the recent Russian incursion into Ukraine, and select IDF units, how many military forces to do you see fighting it out with red and blue armbands on?

 

The first thing we try to teach younger/newer players here is target ID. Do not fire on your target until you are certain what it is, unless they raise their rifle to engage, which becomes a kill or be killed situation. Target ID is the most difficult part of airsoft, and one of the most valuable lessons you can learn from this hobby.

yeah from what i heard is every one just starts shooting, but for me target ID has always been easy, but thats because i hunt......ALOT lol so im used to waiting for my target to be fully ID. i agree though...paintball sucks lol 

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I had a terrible time for target ID at mccordsville. I would stare at someone for ever trying to find who's team they were on. It wasn't till they shot at me or a team mate, or showed enough camo that I could tell. Or I could only see their face but I never fired because even if I knew they where against me I felt terrible thinking about shooting them in the face. 

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I see red and blue armbands in almost every Scout The Doggie CQB video I seen, and you know what else I see?  Friendly fire.  Most of it is edited out of his videos, but it's there.

 

Do not fire on your target until you are certain what it is, unless they raise their rifle to engage, which becomes a kill or be killed situation. Target ID is the most difficult part of airsoft, and one of the most valuable lessons you can learn from this hobby.

This is so true.  I can't tell you how many times I've team-killed someone because I didn't take a second look and verify.

 

I had a terrible time for target ID at mccordsville. I would stare at someone for ever trying to find who's team they were on. It wasn't till they shot at me or a team mate, or showed enough camo that I could tell. Or I could only see their face but I never fired because even if I knew they where against me I felt terrible thinking about shooting them in the face. 

I've seen and been in similar situations like this and I know what you mean.  In most cases, you'd almost have to give up your position and call out your team color just to get a reaction from them.  In my experiences in that scenario, if they respond with a similar call, you're good to go.  If not, probably means that they're going to turn and fire and you should engage them.

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Just target ID. It just takes a bit of self-discipline to look and think before pulling that trigger. Of course, sometimes mistakes still happen but that's the fog of (BB) war for ya. Some teams will make an extra step by having a distinctive uniform or gear, and the teams that really know each other will be able to tell each other apart just by looking at gear they have.

 

I've had my own teammate shoot me in the back (thanks Neb), and I've seen my own SL get friendly-fired twice in a row (sucks to be you SZ). The good news is that this is pretend army, so nobody dies. The bad news is that it takes your teammate out of the game for the time being, which could be at the worst possible moment (not to mention your teammate getting mad at you).

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 Some teams will make an extra step by having a distinctive uniform or gear, and the teams that really know each other will be able to tell each other apart just by looking at gear they have.

This is how I usually tell. Most of the older players here have been running together for years, we know what kit and gun type they are running, how their guns sound down range, their playing styles, how they get your attention in the silent woods, etc. That's one reason Indiana fairs so well playing together at out-of-state events, we know each other.

 

New guys- Always study what your teammates are wearing in staging, and watch how they play in field. Find a group of guys that move/shoot like you do, and run with them.

 

 

 I've seen my own SL get friendly-fired twice in a row (sucks to be you SZ).

It happens... a lot. :lol: Part of training newer/younger players is accepting that you will get shot in the back a lot. When you add in thick terrain, and an enemy not fixed on a static line, it is expected.

 

As a rule of thumb Harvest always has to be ahead of me in the squad, it's the only way to prevent him from shooting me. "You popped up in front of me", "It looked like MultiCam", etc. ;) When you need everything dead in front of you he's good at that, though.

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I remember PELI`s night game at salem where a teammate was returning fire and our squad leader shot him and I hit the squad leader, if i remember correctly it was CZ. And since i was the medic I 'patched' them up and we had a laugh.

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